This hands-on workshop introduces educators to physical computing using the micro:bit and simple breadboarding as an accessible entry point into computer science and computational thinking. Participants will progress from block-based programming to controlling real-world outputs, while experiencing instructional strategies that lower barriers for both teachers and students.
The session emphasizes scaffolded learning, debugging, collaboration, and equitable access to CS instruction. All activities are classroom-tested, low-cost, and designed to be completed within a single class period.
Participants will: Understand the core components of physical computing (inputs, outputs, and control) Use block-based code to control LEDs using a breadboard and micro:bit Apply debugging strategies common to beginner physical computing classrooms Identify instructional strategies that support diverse learners in CS
Provided Resources: Printable beginner breadboarding guide Step-by-step micro:bit lesson plan Debugging checklist for students Materials list with low-cost alternatives
Outcomes: Increased confidence teaching physical computing Clear strategies for managing hands-on CS lessons Deeper understanding of how computational thinking connects to real-world systems
Participants will leave prepared to immediately implement a physical computing lesson and better support students as computer science learners.
Are you in a multiple subject classroom and need to integrate CS with another subject? Don't have time to dedicate to solely teaching CS? Then hopefully I can help you with this! Stop by and see how physical computing gets kids excited, is flexible and try a few different types of physical computing equipment! Also, you'll leave with resources to get you started with PBL(project based learning) and even get an idea of your own off the ground!
Educational Technology Coach, Calexico Unified School District
Elementary school teacher, Instructor at Krause Center for Innovation. Implementing VR, AR, 3d printing, robotics, physical computing, makerspaces and more into the classroom everyday!